I initially started my career in the game development industry as an intern with Incisiv. Throughout my time
at
Incisiv, I had the opportunity to work on a diverse range of projects and assume various roles within the
team.
Some of the roles I undertook during my tenure at Incisiv include:
Designing VR solutions tailored to the specific needs of clients, ensuring seamless integration into the VR
environment.
Crafting intuitive and visually appealing user interfaces (UI) for both 2D and 3D variations within VR
worlds.
Implementing VR experiences using Unity 3D and leveraging the power of C# programming language.
Curating levels and designing immersive environments that maximize the VR experience.
Creating high-quality 3D assets to enhance the visual fidelity and realism of VR products.
Modelling and rigging 3D characters to facilitate seamless game interactions.
Optimizing 3D polygons to maintain optimal performance without compromising visual quality.
Developing engaging 3D animations to provide tutorial instructions and enhance user understanding.
Producing highly detailed branded ball textures, adding a level of sophistication and customization to VR
experiences.
Throughout this experience, I have gained invaluable knowledge, particularly in collaborating with diverse
disciplines within a professional team and meeting tight deadlines while maintaining consistency.
Additionally, I
have honed my ability to adapt to clients' requests, utilizing a wide range of tools at my disposal.