PROFESSIONAL

May 2020 - Current | VR Game Designer

I initially started my career in the game development industry as an intern with Incisiv. Throughout my time at Incisiv, I had the opportunity to work on a diverse range of projects and assume various roles within the team. Some of the roles I undertook during my tenure at Incisiv include:


  • Designing VR solutions tailored to the specific needs of clients, ensuring seamless integration into the VR environment.
  • Crafting intuitive and visually appealing user interfaces (UI) for both 2D and 3D variations within VR worlds.
  • Implementing VR experiences using Unity 3D and leveraging the power of C# programming language.
  • Curating levels and designing immersive environments that maximize the VR experience.
  • Creating high-quality 3D assets to enhance the visual fidelity and realism of VR products.
  • Modelling and rigging 3D characters to facilitate seamless game interactions.
  • Optimizing 3D polygons to maintain optimal performance without compromising visual quality.
  • Developing engaging 3D animations to provide tutorial instructions and enhance user understanding.
  • Producing highly detailed branded ball textures, adding a level of sophistication and customization to VR experiences.


  • Throughout this experience, I have gained invaluable knowledge, particularly in collaborating with diverse disciplines within a professional team and meeting tight deadlines while maintaining consistency. Additionally, I have honed my ability to adapt to clients' requests, utilizing a wide range of tools at my disposal.