TINTIN: DESTINATION MOON

A level recreation of the cover scene from Tintin: Destination Moon, emphasizing on lighting and texturing.


Date: 2020
Purpose: Texturing and Lighting for BSc
Subjects:Level Design, Texturing, Lighting
Programs: Unreal Engine, Maya, Photoshop

The Concept

For our assignment, we have been tasked with recreating the iconic Tintin comic cover scene in our own style. Additionally, we are required to UV unwrap and texture the models to bring them to life.

Image
A global shot capturing all the elements of the scene in one frame.
Image
I have added a pattern to simulate the appearance of metal plates. Additionally, I made the metal slightly reflective to maintain a cartoon-like style, while still reminding viewers of its origin.
Image
A frontal shot showcasing the painted light holes and grid on the jeep, achieved through normal painting techniques.
Image
A shot highlighting the platform, where a combination of concrete and metal materials was used. Additionally, spotlights have been added to enhance the credibility and atmosphere of the rocket launch scene.