ROBOTOB

A 2D Action-Platformer inspired by Mega Man.


Date: 2018
Purpose: Final year Project for BTEC Extended Diploma
Subjects: Game Design, Level Design , Pixel Art, Programming (Game Maker Language)
Programs: Game Maker, Aseprite, Photoshop

Gameplay Showcase

The Concept

The game draws inspiration from the Megaman X series and features a Metroidvania structure. It is divided into smaller sections enclosed within distinct areas. Each area is represented by a specific element, and at the end of each area, there will be a boss fight associated with that element.

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Gameplay Screen

Metroidvania

Upon defeating a boss, the protagonist will acquire a new ability that unlocks further progression within the game. These abilities are essential for overcoming obstacles and accessing previously inaccessible areas, promoting exploration and backtracking. This mechanic adds depth and strategic gameplay elements to the overall experience, allowing players to navigate the game world in new and creative ways.

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Boss Fight
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Boss Dropping the Power Up
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Player using the new Ability